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Polymorphism

not your standard robopocalypse

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polymorphism

not your standard robopocalypse

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I played through a Shockwave "game" called Little Wheel. I put game in quotes because it's not really a game so much as a interactive art piece. In a sepia-toned world full of motionless machines, Little Wheel is awakened and has to bring power back to the other robots via linear puzzle-solving - it reminded me of the gameplay from Oddworld but plus a vast number of hints and minus the graphically violent awesomely gruesome deaths. It takes less than ten minutes to play through, but I'd play a longer game of it. It also has a near-steampunky feel, and made me want to go reread the archive of Girl Genius. Pretty neat.
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